Beast Battle 25

Summoned Beast:
Kertrypt

Lore:
Don't touch it.

Beast Battle 24

Summoned Beast:
Sqee'zum

Lore:
This odd beast can be summed up very easily. Stupid as a rock, but just as tough in the same respect. The Sqee'zum doesn't flee from predators, in fact it does nothing but wait out the attack with blank unphased eyes. Although plump, fluffy and vunerale in apperence the Sqee'zum's thick hide is impenetrable. Most seasoned predators leave this fuzzy tank alone, but the few that try to claim a seamingly easy meal are only left tired and frustated.

Beast Battle 23

Summoned Beast:
Vorkel

Lore:
A voracious hunter the Vorkel stops at nothing in order to claim its next meal. It pounces on prey from long distances with its large muscular legs. The Vorkel is all mouth and clamps down on its victims with large saber teeth while its exposed first stomach rips flesh with razor shredders. The Vorkel’s large specialized eyes are able to hone in on fast moving targets and are protected by large muscle flaps when in close contact.

Beast Battle 22

Summond Beast:
Burg'Trop

Lore:
The Burg’Trop is a lethargic blobby creature. It sits in cavern floors waiting for the dung of other animals to fall into its gaping lower jaw. Its teeth move independently of each other to push material back into its throat. Once the dung is processed and ready to be passed the Burg’Trop unrolls its tail and pushes out long coated crystallized slivers that harden after a few hours. These slivers are harvested and used as arrowheads and decorations such as earrings by some of the sentient beings of the region.

Beast Battle 21

Summoned Beast:
Truslan

Lore:
A scavenger of dark ocean depths, the Truslan is an opportunist. While gliding around leagues below the ocean surface via propelling tentacles, it picks edible material out of the water. If it is lucky, the Truslan will come across a carcass that it can rip into with its muscular claw. Its unique elongated fingers can scrape meat from hard to reach areas where other scavengers often ignore. It has large bulb eyes that are always on the look out for larger predators, and at the first sign of trouble it can bolt using its side flaps.

Beast Battle 20

Summoned Beast:
Kilfaze

Lore:
The Kilfaze is a master fisher that lurks in the river beds of the southeast regions of the realm. Its specialized head stays submerged under the fresh water with its tri-jaw open and ready to snap shut. Small sensors on its upper lip detect the tiniest of vibrations. Unsuspecting fish are suddenly thrashed into darkness as the Kilfaze’s needle gullet shreds them into oblivion. The creature's hind poison tendrils can unfurl into multiple supports when enduring any lengthy travel but when hunting along the river bed it prefers a tri-pedal positioning. This allows the Kilfaze to guard his back with poison tips up while its head is submerged.

Beast Battle 19

Summoned Beast:
Hook Bug

Lore:
The Corpus Callosum Realm is home to many different insects but none are as plentiful as the subterranean dwelling Hook Bug. Underground caves and tubes run throughout the land and you can be sure to find these tiny insects inhabiting these areas. Because of the insect’s unusually long life span, Hook Bugs are able to migrate each year through the under ground mazes back to their spawning ground in the Cave Spire region. This annual ritual is a feeding frenzy for its natural predators when billions of the insects arrive from all stretches of the world. It can glide long distances and grab onto the porous walls with its hook tipped legs yet is still no match for the lightning quick grasp of the local Frahkis inhabitants.

Beast Battle 18

Summoned Beast:
Dik'lis

Lore:
The Dik'lis is a fragile invertebrate hailing from the Hathnor Swamps. Its wings are frail and fall off. As it flounders on the ground it has the ability to create a regenerative cocoon and soar once again but only if the temperature is right and predators don’t get to it first.

Beast Battle 17

Final vote percentages
Red..........50%
Blue.........50%


It's a Tie!

Summoned Beast:
Fathmador

Lore:
Swimming among the giants reeds off the coast of the Hathnor Swamps the Fathmador is a sleek predator. Working in small pods the aquatic beasts are able to take down much larger prey. With stealthy precision Fathmadors bolt from the camouflaged cover of the reeds and attack unsuspecting targets. With the blood of victory rushing through their gills and a full stomach, the Fathmadors recede into the shadows and lay in wait for their next unfortunate victim.



Beast Battle 16

Summoner Red Won

Summoned Beast:

The Talpidae

Lore:

Living in the outskirts of the Southern Jungles lays the Talpidae. This unusual creature is one of the few known herbivores in the Corpus Callosum realm, and its diet mostly consists of the various fruits and berries that are readily available only near the cliffs of the Filluimian Sea, which separates the Southern Jungles and the Frost Reaches. Since most of the jungle creatures are nocturnal by nature, the Talpidae is also one of the few diurnal beings commonly found in the region. It has impeccable hearing, and its sense of smell is amazingly acute, as the Talpidae can pickup scents from at least a mile away. When threatened or done foraging for food, the creature will quickly burrow deep into the soft earth and can lie there dormant for several days without food or water.



Beast Battle 15

Summoner Red Won

Summoned Beast:

Grah’Thor

Lore:
A veteran of the 3 Tribes War which ripped the territorial divides into new borders so many years ago, the Grah’Thor are a fierce warrior race. Bred for battle on the rugged Outback Region this centaur-like creature has four natural armor plates that protect its face and two that shield its shoulders. Its beefy arms on its upright torso have hoofs that are used with its horse-like rear to charge its enemies. When it comes to grasping objects the Grah’Thor has a small set of two fingered hands and arms that grow out of its abdomen. Its large mouth can devour smaller creatures whole. The length of the Grah’Thor’s beard is a symbol of strength and rank within the tribe. When out numbered the Grah’Thor often emits the traditional and thunderous battle cry of “Oh’moe” to build strength within it.


Beast Battle 14

The poll for this battle was bugged and allowed people to vote multiple times. In fairness this weeks battle is a draw.

Summoned Beast:
Necroider

Lore:
A foul being with many legs that rises from the grave to feed off the nutrients of corpses with its long spear-tipped tongue. Born in the pits of the underworld in ancient times, the Necroider is an extremely intelligent being and possesses a fear-inducing gaze which causes madness to all who look upon its eyes.